The Wild Robot

At the time of writing, this is one of the most significant projects of my career. My work from Kung Fu Panda 4 continued into The Wild Robot in which I developed and supported the DreamWorks Feather System. The Wild Robot had roughly a dozen different bird characters, so focus was on quality of life improvements, bug fixes, and some more advanced tool updates. One of the more significant challenges involved an Owl character whose head feathers and body feathers had to slide on top of each other without stretching or twisting artifacts.

Myself and my colleagues, Cory Sivek and Kurt Phillips, discussed our work on the DreamWorks Feather System in our SIGGRAPH 2024 talk A Modernization of the DreamWorks Feather System.