SIGGRAPH 2021 Presentation - DreamWorks Art-driven Shot Sculpting Toolset

In this talk, my colleagues and I demonstrated our suite of shot sculpting tools that we have been developing and maintaining. This toolset allows artist to efficiently and intuitively sculpt shapes of character skin, clothing, hair, fur, and props in shots. The toolset’s drawover communication language and wide range of shot sculpting abilities help achieve the different artistic styles of films and enhance animation's visual impact.

Click the image or follow this link to check out the presentation page at SIGGRAPH 2021: https://s2021.siggraph.org/presentation/?id=gensub_247&sess=sess221

The Croods: A New Age

Working at Dreamworks Animation, my role on this film was to serve in the Character Effects department, primarily designing and simulating the character cloth and hair.

Trolls: World Tour

Working at Dreamworks Animation, my role on this film was to serve in the Character Effects department, primarily designing and simulating the character cloth and hair. This film rocks!

Abominable

Working at Dreamworks Animation, my role on this film was to serve in the Character Effects department, primarily designing and simulating the character cloth and hair.

How to Train Your Dragon: The Hidden World

Working at Dreamworks Animation in the Character Effects department, my role was to primarily design and simulate cloth and hair effects on the animated characters. I was also responsible for chain effects and fat jiggle effects:

IMDB: https://www.imdb.com/title/tt2386490/

SONDER

While working with the SOBA team, I serve on the Simulation and Rigging teams producing cloth simulations and procedural vine generation.

Visit the SOBA website here: http://www.sondershortfilm.com/

Or watch the finished film here:

Is This Heaven

While working on the StudioX team, I served as CG Lead for Is This Heaven, helping to lead the CG team to improve their work and assist in any technical errors the artists may have faced. I also served as an FX Artist by helping create volumetric smoke effects and rigid body dynamics using Houdini FX 16.

Check out the facebook page for Is This Heaven here:  https://www.facebook.com/IsThisHeavenmovie/

The Instagram page here: https://www.instagram.com/isthisheavenmovie/ 

or the director's website here: https://www.marauderfilm.com/projects

The Golden Man

While working on the StudioX team, I served as CG Lead for The Golden Man, helping to lead the CG team to improve their work and assist in any technical errors the artists may have faced. I also served as an FX Artist/CG Generalist by helping with volumetric effects, particle effects, character effects as well as some layout, lighting and rendering.